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BY
KOREN ZAILCKAS - Somewhere in a spacious Manhattan loft, two
aging socialites in beaded evening gowns (Gucci and Valentino)
are planning to seduce the latest male model to grace Calvin
Klein billboards. He's lounging on a green padded sofa, in
a loosely-tied terry cloth bathrobe (Tommy Hilfiger), beneath
a ram's head mounted on the apartment's white walls. All three
turn to face the police officer who enters the room near the
black grand piano.
This
may sound like a scene from a Danielle Steele novel, but it's
really a photograph from W magazine, the work of set designer
Gerard Santos. Because of his uncanny ability to create a
scene, Santos has earned the respect of the industry's most
influential photographers, stylists, and art executives.
KZ:
How did you get started in set design? Did you train for it?
Were you an apprentice anywhere?
GS: No...I went to art school. I used to work doing production.
And I actually was asked to design a set by a photographer
we were producing a shoot for one day. We had to go inside
the studio because of weather conditions. He asked me if I
was someone who could do something for him in the studio and
I said, "Sure thing." After that, I assisted another
set designer a couple of times. But that was all after [that]
first shoot.
KZ: Your portfolio is a balanced mix between modern/stark
sets and elaborate/theatrical sets. And you're equally proficient
at both. Which do you prefer doing? Does either one give you
an opportunity to exercise more creative freedom?
GS: No. Everything's different. It all depends on the project.
The simple ones can be just as interesting as the more complicated
ones. Just because a set is more complicated doesn't mean
it's going to make a better picture anyway.
KZ: Even so, some of your sets are exceedingly elaborate,
like your "Bravo" story for W (April 2001). How
long does it take to design a set of that scale? What steps
are involved?
GS: It usually involves a conversation with the photographer,
the art director, and the stylist, just to see what they want
from me. I also find out what the inspiration is, if there
is any. In the case of the "Bravo" story for W,
we shot it in Paris. We were shooting couture, so they figured
they could tie that into French theater. So we ended up basing
the visuals on a synopsis of French plays. The visuals came
from the literature. But besides the direct visual references,
a picture usually has as much to do with the clothes. And
the models are really important. It depends what type of girl
it is—whether it's a classic girl, someone modern, or real
people in the shoot. As much information as I can get in the
beginning makes it easier to have it all make sense in the
end. Also, sometimes you don't know what the hair, makeup,
and clothes (they pull so many) will be until the day of the
shoot. You just sort of have to hope that everyone's in sync.
KZ: Your book shows a great attention to detail. In every
picture there's something like a perfectly placed lamp or
an intricate vase off to the side. How important do you think
detail is?
GS: Most of the people I work with are perfectionist-type
of photographers. So they always welcome the details. It's
as important as the more obvious aspects because you want
to have things in a picture that make you interested. You
want people to look around and see what's happening in it.
You have so little time to catch someone's attention. Everything
has to click. The reason for a detail in a picture is either
because it brings color or adds a line that takes your eye
to another space. Every element in a picture is a compositional
element. Everything, for me, is important.
KZ: Furniture is also central to your scenes. What does a
well-chosen piece of furniture add to a shoot? Do you have
a favorite line of furniture to use?
GS: I think everything has evolved to non-referential furniture
in terms of design. For the most part, I try to choose things
that will recede into a picture, as opposed to being prominent.
For the Yves Saint Laurent ad I actually had the furniture
designed and made. I think if someone can recognize a piece
of designer furniture it detracts from the focus of the picture,
which is usually the fashion. The simpler, the better. If
furniture's something that can give the model a better position,
body-wise, it always works better for the photographer. And
comfort is sometimes a factor...sometimes not.
KZ: You also aren't afraid of using natural props like trees
and plants. In what situations do you use them? How do they
add to a set?
GS: I'm always drawn to organic elements. I like anything
that's natural and can be juxtaposed against something that's
man-made. Anywhere that you can introduce something either
floral, plant, or natural wood, it adds a certain element
to a picture that makes it more tactile.
KZ: In addition to working for W, you've done a lot of work
with international mags like Dutch and Italian Vogue. Do you
find it different from working with American publications?
GS: They allow you much more freedom. When you shoot something
for American Vogue, it's different from when you shoot something
for Italian Vogue. It's just a different market. The hair,
makeup, and fashion for an American audience have to be much
more accessible than for a European publication. In Europe
you can have a girl sitting in a dress with her legs wide
open and it makes a great picture. But in America, the girls
are presented as less confrontational, with less obvious sexual
overtones, because American magazines are more concerned with
losing advertisers. A European picture is just different.
In any European magazine, the reader is more international.
They don't tend to be as judgmental as an American consumer
would be.
KZ: You've also designed sets for a slew of ads (Gucci, Valentino,
Joop!, Miu Miu—too many to name). In general, do you approach
them differently than you approach editorial?
GS: Campaigns have to [be] tighter. You have to come up with
a concept that's going to solidify all the images. Depending
on the media vibe they have, it has to hold together in terms
of the eyewear, shoes, fashion, lingerie, whatever. Each picture
has to connect to the next one. It has to be a tighter concept.
In editorial, you'll sometimes shoot six different girls on
six different pages in totally different environments, and
it can still hold together as a story. In a campaign, you
kind of have to stay in one place and create a stronger visual
connection from one image to the next, so that the identity
for that campaign in that season is easily identifiable.
KZ:
You've also worked with big name celebrities like Julianne
Moore. Do you take their individual personalities into account
when you're designing the sets?
GS: Any type of celebrity personality has to be presented
in the best possible light. And the set has to be created
so that they are the most important element in the picture.
It needs to revolve around them. So when you're shooting a
celebrity, whether it's a singer or an actress or whatever,
you tend to come in tighter and crop out most of the staged
image. A lot of times, our job is just to create an atmosphere
where they can feel comfortable and look their best. It might
all just be cropped away, but in the end you might see pieces
of it. Most celebrities don't want to appear nude, and if
they do, it has to be as tasteful as possible. Their image
is crucial. It's definitely different from working with a
fashion model.
KZ: As you know, this is our "50 Most Beautiful Models"
issue; who do you think are some of the most beautiful models
working today?
GS:
Definitely Hannalore. We just did something for the September
issue of W with her. She is really one of the most beautiful
girls I've worked with because she's an unconventional beauty.
I can kind of relate to people that are not classically beautiful.
She has so much more personality behind her appearance. And
it's nice to see Carolyn Murphy again, because I've always
thought Carolyn is beautiful. And everyone's going to say
Karolina Kurkova, because she is. And there's Karen Elson,
for another non-classic beauty. And Angela Lindvall. But I
don't need to go through the whole roster.
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